P. F. Hawkins' Dot-Com

IN WHICH Mild Bloggery Occurs

Wordsmithy

The wordsmithy raided the vowel-shed
For a round “O” to hold up surrounding consonants.
In the smithy he realized that alone it could not hold the “R” and “T” together,
But he always kept a few “E” at the workbench.

In two short decades he found his job obsoleted by script kiddies crawling the fourth channel,
RSI brain cramps birthing automated skynet.

The Gamification of Storytelling

IN WHICH Story meets Technology, and they exchange Awkward Pleasantries

I kept this blog post about using technology to tell stories by Jurian Baas around because the underlying premise got under my skin. From the article:

…the connectedness and interactive nature of the Internet can not only give us multimedia experiences, but also change the way we interact with text, our most basic manner of communicating after speech. I totally agree with Bret Victor on this: “People currently think of text as information to be consumed. I want text to be an environment to think in“.

This is insane.

Text is an environment to think in. Oral storytelling is an environment to think in. Stories don’t need to be reactive in order to be good stories. Text is not broken!

Reading this piece, it seems that the approach that Baas wants to take is the gamification of storytelling. Gamification at its essence is taking the techniques used in games to make whatever one is gamifying more engaging. The first example of experimental storytelling he gives is, unsurprisingly, an online game. (The other two examples, while they demonstrate the type of interactivity he is interested in, aren’t fully fledged stories.)

While games are a fine medium in which to tell stories, the real tell that Baas is referring to gamification appears at the end, when he calls for the creation of more apps and frameworks to “create more compelling stories”. Here he confuses the medium with the message. There are plenty of terrible, non-interactive books that are just not compelling. There are a smaller number of books that, while just as non-interactive, are extremely compelling. What makes some books compelling while the vast bulk languish in mediocrity?

The NARRATIVE! The story that is being told! A story could be interactive as all get-out, and not compelling. Heck, there are some books with prose as clear as meticulously polished crystal that bore the reader to tears with a limp tale.

What worries me about what Baas is advocating is, frankly, FarmVille. At its worst, gaming becomes non-compelling as a story, but extremely addictive as an activity. THIS is what gamification risks bringing to the table: tales full of empty interactions, devoid of story, signifying nothing.

While I applaud anyone attempting to create a story in a new medium, never lose sight that the narrative, the story, is what drives all mediums.

My Fling With Mixel

IN WHICH Fingers Paint while Dry, and Egos are Lightly Battered in a Hollandaise Sauce

On Mixel

Mixel confounds me as a piece of software that shines so brightly, the shadows of its flaws are made proportionately more apparent.

A Yeti walks in the snowy woods

Mixel is an iPad app for making collages that has the whole “social networking” thing baked into its DNA.

Making a collage feels like something the iPad was born to do. Swipe swipe, swipe swipe, tap, swipe, BOOM! ART! I am not an artist by training or temperament, although I do doodle extensively in the margins of my notebooks. Using a pile of raw ingredients and the few methods mixel provides for manipulating them, I can create something that, if it isn’t art, looks and feels like “art”.

On Art

A silhouetted Jiminy Cricket umbrellas down over a bleak yet sparkly landscape

The feeling of creating art is addicting, to an extent. In the first few weeks of use I found myself making mixels in the time I usually allot myself to attempt to write. I consider writing my usual art, and Mixel briefly supplanted it.

One of the great things about collage is that pretty much anyone with scissors and someone else’s art can jump in. Mixel provides the scissors, pasteboard, and glue; the web provides the found art.

Art is Communication

A wave crashes into the birds, as a saddened Awesomeface looks on

At its most basic, art is a form of communication. The artist attempts to share anything from a stray thought to a full-blown series of experiences to the viewer of the art. As far as I can see (and I am no art theorist), the success of an artist might be judged in two ways: by the degree to which a piece of art succeeds in conveying its meaning to a viewer, and by the sheer number of people who view a piece of art.

When art is at its best, e.g. Michaelangelo’s David, it is deeply evocative and widely-known. Art that is of high quality, but is not widely-known, is still a success. Art that is widely-known, but of low quality, I would call unsuccessful, as I would any art of low quality. Conveying its meaning is the ultimate purpose of art.

Mixel, as an app, cannot directly focus on the quality of the art; that is the artist’s responsibility. What it can (and does) do is get art out to the masses, both at creation and distribution. Mixel absolutely excels at this. From the creation standpoint, the choices the artist can make are limited, like any medium, but are not overly restrictive. It is easy to dive right in, and not too difficult to make more complex works.

From the distribution standpoint, Mixel uses an asynchronus follow system (think Twitter rather than Facebook). It has likes, and a limited amount of “loves”, or super-likes. Fairly standard social media fare.

The real innovation is in allowing anyone to remix any other mixel. When a mixel is viewed, it is shown with any other remixes of that mixel immediately following. If someone you follow loves a mixel, and you tap on it to get a better view, you will soon find yourself flipping through a remix thread, ogling the art therein. It is a completely natural (or perhaps completely human) way of serendipitously discovering new art and new artists to follow.

“If you could combine art-making with a dynamic social graph, then it can become addictive.” Khoi Vinh says in this Macworld piece on Mixel. Part of me has trepidations about this sentiment. Addictions are bad, mmkay? And another qualm lurks in the background.

On Identity

Still Life with Test Pattern and Planets

Although I missed it when Mixel launched, there was a dustup right out of the gate with Mixel’s requirement that one use a Facebook account to log in. As far as external dependencies go, Facebook is a weighty one.

In this post one week after launch, Vinh details why they chose Facebook for auth, as opposed to Twitter or rolling their own. While I would have attributed the choice to the fact that it’s easier to piggyback a social network off of the behemoth Facebook (e.g. as Spotify moved to for their signups), they really chose it because it practically requires someone to use their legal name. They want people to use their legal names in order to foster a certain type of sharing, a type that pseudonyms would, in their view, obscure.

The best argument against this decision is in the comments thread of Vinh’s post: “You’ve created graffiti, but are keeping out Banksy.” Would Banksy be a worse community member of Mixel than if he wished to use his legal name? The second best argument, also in that thread, notes that Metafilter seems to get by just fine without requiring legal names. Metafilter made two decisions that foster the sharing and keep out the trolls: moderation and up front cost.

Metafilter employs several moderators who police the site for bad actors. Many sites do this. Even 4chan! And while Metafilter has superlative moderators, I don’t think that this is as big a factor as the $5 entry fee.

To be able to post and comment on Metafilter, you need to create a profile, which costs $5. That alone keeps the cost of trolling far higher than most trolls are willing to pay. This barrier to entry is a much more egalitarian barrier than requiring someone sign up for a third-party social networking service. It also has the added benefit of bringing in actual revenues. Right now, we are all creating mixels at the largesse of venture capitalists. Those VCs will want a return on their investment. I cannot envision a revenue scenario (aside from Mixel users actually paying for the app) that doesn’t drastically alter the fantastic experience. Ads? Product placement? Make a Mixel with a coke bottle in it and be eligible for sweepstakes? Any of those would alter the type of sharing the app is currently creating far more than letting some people use pseudonyms.

Art is Communication of Self

Mosaic ladies with phrenological facial features

Ultimately, how one chooses to communicate oneself is an intensely personal decision. Art is intensely personal. A name, or the forgoing thereof, is intensely personal. My disapproval of Mixel’s choice to require Facebook is also personal.

Online, on twitter, on this blog, just about everywhere, I present myself to the world as P. F. Hawkins. I don’t on Facebook, for two reasons. First, I use Facebook for friends I have met offline, and would know me by my given name. Second, Facebook won’t let me be P. F. Hawkins; I apparently have too many periods in my name. G. K. Chesterton, C. S. Lewis, and countless others from the past would not be able to use their most well-known names on Facebook.

P. F. Hawkins is not a pseudonym. It is my real name. It is very easy for the public to tie it to my legal name. It is how I pursue and intend to pursue my primary art, writing. Mixel’s dependence on Facebook (and Facebook’s username choices, which Mixel has no control over) prevents me from presenting myself in this art form as the self I usually provide art as.

To Sum Up

Mixel is a fantastic collage app. It really is! I enjoyed it thoroughly. But it has ceded so much control over the identity of its users to Facebook that it undermines its stated mission of bringing art to the masses. The masses use pseudonyms!

David Byrne gives highly opinionated advice over a late eighties pastiche

Mundanities Behind the Curtain

There is no story of consequence to this. I tire of using WordPress. I deal with it at work and it wearies me. So I am trying something new here.

This next iteration of the blog employs Octopress. I may have to update the colophon.

Hawkins’ Law

The office VPN works excellently, except right now.

Grass Demons

Black twisted gnarled gristle
Lawn dance and howl whistle
Spew out the fire bile
Hate-wracked the whole while
Teeth gnawing blood-glistened
No time to love-listen.
Can’t rue the damned day
Eternity’s the same way
Dance down the death-glade
Empty with heart spayed.
What’s left is tied taut;
Pain fills the no-thought.
What was the self thing,
Clutched, did this hell bring?

Dank

He drove into the dark night
That street lamps barely beat back with bleak light.
The spastic highway loomed languid, leapt aside,
Bowed down before the doomed ride
As he barrelled toward his dead bride,
Seeking pitch to patch the gape in his side.

Hell, or Something Like It

Darksomeness engulfs
Low fallow fields left
Firm as rock dried in sun,
Cold as crisp iceberg submerged.

Submariners stumble on
Unseen fissues, folds,
Crevasses, barren blisters
Of lifeless locked land.

Passengers punched their tickets,
Paid their fares, folded
Clothes, packed bags, braved
Jet lag just to be here.

Groping in obsidian night, all
Rend asunder suddenly, then
Rend again, rend again,
Ever tearing never ending

Souls unbending, breaking o’er
And o’er again in pain
Unmending, sending lame
Desires (unquenched fires) drowning.

Powdered blood evaporates
In self-blind souls enslaved in state
Of everlasting fruitless wait.

Talkies

stars scream heavy metal silver screen
heart strings tugged taut ripped clean
death dealt down to damn mean
man brought through no more green
played for laughs aged thirteen
main stream man’s a sad scene